![]() The cat and the first witch do not despawn naturally. It spawns witches and, upon generation, one black cat. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a couple of allays.Īlso known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest.Īn assortment of structures spawning pillagers. Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager, and turn it back into a regular villager. The igloo itself contains nothing much of value, but the basement has a villager and a zombie villager held captive behind iron bars with a sign saying to cure the zombie villager. Snow buildings that may have a basement hidden under a carpet. The chests are trapped with TNT which detonate when a stone pressure plate in the center is stepped on, destroying the chests and their contents. Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. These structures only generate aboveground. The structure can contain suspicious sand and suspicious gravel. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. They are easily found using treasure maps located in shipwrecks and occasionally ocean ruins.Ī group of ruined buildings meant to resemble small, ancient settlements. ![]() Mushroom Field Shore (Unused)Ī single hidden chest containing valuable loot that spawn in beach/shore biomes.In Java Edition, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world. Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. Cave spider spawners may generate here heavily surrounded by cobwebs. Small ruins can be found scattered around the ancient city containing loot chests inside.Ī maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. The central structure resembles a warden. Long corridors made of deepslate and wool, connecting to a central building with a portal like structure made of reinforced deepslate. These structures can only generate underground in vanilla default Overworlds. The Overworld contains numerous structures, at a wide variety of scales.
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