Gbc-grape, sgbc-grape, gba-indigo, and sgba-indigo were taken from some of the RetroArch shaders. In "Handheld-Super Gameboy," gb-default and sgb-default were edited from the mario picross sbg border, which I think looks better than the official sbg backgrounds. The Gameboy Advance images in "Handheld-Realistic" were taken from this repository. The Gameboy images in "Handheld-Realistic" were edited from one of the RetroArch shaders. The shade of purple was altered, the power light was edited, and the reflection and shadow on the screen was copied from gb-border. The Gameboy Color images in "Handheld-Realistic" were taken from the official 3ds virtual console border. Some come from here, and here, but I don't think I could credit every one of them. For Pokémon yellow though, you’re in luck. "AnotherCRT" is an edit of 9.jpg from the download link in this post, combined with background images that were stolen from all across the internet. If you use mgba, if should load up the super game boy enhanced borders. Select this and the Citra core will download and install. Next, scroll down the Core Downloader list until you get to ‘Nintendo 3DS (Citra)’. Simply start up RetroArch, select ‘Load Core’ then scroll to and select ‘Download a Core’. "playstation-flat-tv" is an edit of the first image in this thread, meant to fit playstation games with integer scale off. The first step is to boot up RetroArch and download the Citra core. (effects/crt-bezels) Overlay0_full_screen has been set to false, so that it can be applied around the edges of a game, giving the illusion of a curved screen without actually distorting the image. "curved-glass-overlay" was edited from one of the overlays in RetroArch. The handheld overlays are all supposed to fit the games at 3x integer scale. I like setting my Pi to render at 720p for extra power and less heat, and since I started using retropie I've made some overlays for myself.
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